Massively
multiplayer online games, Part 1: A performance-based approach to sizing
infrastructure
Some hard-won objective advice for
structuring your next online game project
Haven't read it yet, since I'm still at work
Massively
multiplayer online games, Part 1: A performance-based approach to sizing
infrastructure
Some hard-won objective advice for
structuring your next online game project
"And where does the newborn go from here? The net is vast and infinite."
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